“Primary_Texture_1”
consist of three main elements light stone, stone similar too the
ground texture and brass. Most of the assets in my scene will be
referencing this texture. The grooves on the ground-esqe texture will
be used on the stairs to break up the steps. Having not worked with
modular textures before I'm unsure if this is a good way to go about
things. Looking at it I can see problems with general blandness and
not enough variation across assets. I'm hoping that I can use the
UV's of the assets to full effect in a bid to create variation.
I'm
in two mind about the lighting in the scene. Because of the colour
intensity I'm loosing a lot of the albedo colour information in my
textures but I rather like the bold, hot lighting in the scene,
hopefully I'll get a better idea of what to do with it when I some
textured assets into the scene.
As
of not I have my worries about this environment but I treated this as
a playground. For me it's trail and error to get used to using
modular textures and practice with the Quixel Suite. Even if the
scene comes out looking rubbish I'll be able to learn from it and do
better on the next scene I have a shot at!
Peace
and love x



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